

The yellow lanterns indicate the gate to the main area, while red lanterns indicate an alternate path. The beginning room of the first floor contains a purple lamp, and all subsequent floors begin with elevator rooms with a call lever. The pre-area consists of an entry room, a hallway leading to the main area, and sometimes a door leading to an alternate path.pre-area> main area>hallway to the boss room > boss room>post-area Yellow lanterns usually signify the end of an area, and the start of another. The pre-area, the main area, boss room hallway, and the post-area. A chalice dungeon floor can be divided into four areas. Areas in chalice dungeons while sometimes are dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor.The depth of a dungeon represents its difficulty, with 1 being easy and 5 being extremely difficult.Chalice Dungeons do NOT scale with NG+.Only Root Chalices provide randomly generated dungeons, the others are fixed.Chalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, some of which will sell for a high amount.Chalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.They are the proof that the place has been “shared” many times. Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather.The liquid seems to be fat forever leaking out of rotten bodies. There are also extensive areas, like a greasy swamp.Strangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in blood of hunters past, censers - that may hide enemies, treasures or emit poison - or fire spitting statues.The dungeon has a very varied architecture, and it's not only vast, but also extensive vertically.There are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.Levers within the Dungeon must be pulled in order to access the lower levels of the dungeon.The monsters can be identified by the red tint to them, and they will be expunged after killing the Maiden. There are Chime Maidens within each Chalice Dungeon that are troublesome if you do not kill them, as they will continually summon more monsters to attack you.There are special candles that light up blue if you enter a room that you have already visited, helping you not get lost.It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can. Chalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon.

Please see the Online page for Co-op and PvP requirements. Although the dungeons' layout changes with each ritual performed, each layout is saved and can even be uploaded and shared with friends or the world. Root chalice dungeons are procedurally-generated, whereas other chalice dungeons are fixed in structure. Hunters can access these multi-leveled dungeons by performing a Chalice Ritual. They offer a chance to experience Bloodborne's sense of exploration, danger and reward in all new ways. Moreover, it is said that this ruins changes its form depending on its passersby.Ĭhalice Dungeons in Bloodborne are vast underground ruins deep beneath the city of Yharnam. Frighteningly old,it is believed to have been made by something not human, perhaps a grave, even maybe a resting place. In Yharnam's underground, runs a wide and long expanse of ruins.
